This research aims to develop bloodventure game by using gamification elements on human circulatory system topics in Junior High School. The method used in this research was developmental research method. The subject of this research is expert and student. Expert chosen in this research are one science expert, one media expert, two science teacher, and one computer teacher. Students chosen in this research are twenty-five students in 8 and 9 grades at one junior high school. The gamification aspects were chosen to make the game were goals, science content, and challenging environment. The expert gave feedbacks in both about their media and the quality of the content aspects. Students were asked about their agreement level of the gamificatio...
Gamification is the application of game design elements in a non-gaming environment to promote outco...
Science teaching in basic education aims to provide content for individuals who can handle with new ...
[[abstract]]The study attempted to understand the process of the partner teachers in Healthy Medical...
This study aims to produce a design for developing a computer-based blood circulation educational ga...
The idea of Gamification is very popular for applying the gaming concept theory in various fields. N...
Gamification is a new form of approach that is being looked into in the world of education. With its...
Objective: To conceptualise an educational game on male urinary catheterisation for undergraduate me...
Technology has long been touted as a means to change the chalk and talk method used by teachers for ...
The purpose of this research is to determine the response of teachers and students towards the use o...
Human being starts learning about life via games. Therefore games have always maintained their impor...
The literature reports difficulties from the students in learning Biochemistry due to the high densi...
—Human circulatory system is a topic that is very important to be learned. But in the process to le...
Smart learning environments can be defined as systems aimed at proposing innovative uses of emerging...
This was a collaborative B.Sc final project between two computer science students, a psychology stud...
With a growing importance of developing educational applications, this study attempts to assess the ...
Gamification is the application of game design elements in a non-gaming environment to promote outco...
Science teaching in basic education aims to provide content for individuals who can handle with new ...
[[abstract]]The study attempted to understand the process of the partner teachers in Healthy Medical...
This study aims to produce a design for developing a computer-based blood circulation educational ga...
The idea of Gamification is very popular for applying the gaming concept theory in various fields. N...
Gamification is a new form of approach that is being looked into in the world of education. With its...
Objective: To conceptualise an educational game on male urinary catheterisation for undergraduate me...
Technology has long been touted as a means to change the chalk and talk method used by teachers for ...
The purpose of this research is to determine the response of teachers and students towards the use o...
Human being starts learning about life via games. Therefore games have always maintained their impor...
The literature reports difficulties from the students in learning Biochemistry due to the high densi...
—Human circulatory system is a topic that is very important to be learned. But in the process to le...
Smart learning environments can be defined as systems aimed at proposing innovative uses of emerging...
This was a collaborative B.Sc final project between two computer science students, a psychology stud...
With a growing importance of developing educational applications, this study attempts to assess the ...
Gamification is the application of game design elements in a non-gaming environment to promote outco...
Science teaching in basic education aims to provide content for individuals who can handle with new ...
[[abstract]]The study attempted to understand the process of the partner teachers in Healthy Medical...